WebResource.FromSwapChain (swapChain, 0) 为纹理添加ref计数器。 由于您没有缓存它,因此无法释放它。 所以你需要这样做: Texture2D resource = Texture2D.FromSwapChain (swapChain, 0 ); renderView = new RenderTargetView (device, resource); 然后在调用resize之前: if (resource != null) { … WebFromSwapChain < SharpDX. Direct3D11. Texture2D > ( _swapChain, 0 ); // Create a view interface on the rendertarget to use on bind. // Get the rendertarget dimensions for later. …
ResizeBuffers时DirectX无效调用 - c# - 码客
WebDec 30, 2015 · SwapChain swapChain; Device.CreateWithSwapChain (DriverType.Hardware, DeviceCreationFlags.Debug, desc, out device, out swapChain); var context = device.ImmediateContext; // Ignore all windows events var factory = swapChain.GetParent (); factory.MakeWindowAssociation (handle, … clear space around fire extinguisher osha
OpenXR基础知识:扩展XR_KHR_composition_layer_cube - 知乎
WebSwap chain. In computer graphics, a swap chain (also swapchain) is a series of virtual framebuffers used by the graphics card and graphics API for frame rate stabilization, … WebJan 3, 2015 · using SharpDX.Direct3D11; using Device = SharpDX.Direct3D.Device; As I said earlier, we need a window. SharpDX provides a useful class called “RenderForm”. It is derived from “Form” of the “System.Windows.Forms” namespace. 1. 2. 3. var renderForm = new RenderForm ("Tutorial_01 Your Title Here"); WebJul 30, 2014 · Device.CreateWithSwapChain (DriverType.Hardware, DeviceCreationFlags.BgraSupport, swapChainDesc, out _device, out _swapChain); _d2dBackBuffer = Surface.FromSwapChain (_swapChain, 0); _d2DFactory = new FactoryD2D (); var dpi = _d2DFactory.DesktopDpi; _renderTarget = new RenderTarget … blue snowshoe